This information in this article has been updated do to our knowledge of the game and patches that effected game play. The new calculator is called SPINEBREAKER / WolfHunter and GateBuster
If you are like me with a desire to be somewhat simple minded in your gaming. Then you build the biggest troops and send them screaming to their deaths. Well at the same time I hate to lose and it became obvious during events where I have better stats than other players with 10,000 troop formation limits I was doing 25% of their damage. How could that be possible?
What’s more I spent a ton of Gold moving my troops from Tier 8 to Tier 9 only to have them do LESS damage. Well simply put its a strategy game and who is in your formation matters. The screen shots of how one Distance is has better attack than the next isn’t all the math involved. Plus there is an order to when troops hit the target.
So first thing you need to know when you are attacking or defending is your troops attack in Tier order. This means Tier 1’s attack before Tier 2’s do and so on.
- Tier 1’s
- Tier 2’s
- Tier 3’s
Each Tier attacks in Class Order
Each Class is modified by a Subclass with bonus (see Spreadsheet for full list its long)
Like a battlefield of Ole field formation still applies. Infantry, Cavalry, Distance, then artillery in Player Versus Environment (PVE), While Player versus Player (PVP) Artillery will engage traps based on the different types of traps. Since traps take so long to build up most player don’t bother or have so few that it doesn’t effect
Why can’t I just throw my strongest guys at them and win?
Well if that was all that was involved in the math then who ever had the biggest Castle would always win and it would take the word strategy out of the strategy game.
Tier 6 Cavalry for instance have a hidden damage bonus to help Castle levels 21 be completive against Castle 26 players who don’t build proper formations. This allows a lower level person to get Resources quickly during a Kill Everything Event.
The Player versus Environment mobs Roll Hidden Troop counts and you can see this when your in the Spirit Mines battling the Scarecrow then the Golem. There you can’t pick your troops in the PVE portion but once you enter the mining area you can set you formations OVER AND OVER in order to find out what formation is working best for you.
The Worksheet is designed to be a guide. Keep in mind your Building Levels, Banner’s, Coats of Arms, Guards, Gear Gems and Airship all stack so how you have built that combination effects the final damage of your troops.
Lets say you are Cavalry focused on your stats does that mean you want MORE cavalry in your mix. No not really. As explained above they don’t go first. So you may need a Bigger meat shield So your Heavily buffed Cavalry can do maximum damage on their turn and not take loses before the game even gets to roll for them. The more is better strategy is not a truism in a game that tries to balance power levels with game play.
For Example your maxium Tier level is 8
So mixing Tier 7’s and 8’s are your top two Subclasses EXCEPT on Distance Troops. Tiers 7 and 8 are the Same subclass So you need to use Distance T8’s and T6’s in order to protect your Cavalry before they get to roll.
UnderWorld Gates are usually capped at 10k troops so this is a great time to calibrate your formation percentage every few days. Just write down what you changed and the results. KEEP in mind when you join a rally you borrow stats from the rally leader. So try to join under same guy while your tuning.