Tagged: guards, guns of glory guard, guns of glory guard colors, guns of glory guard comparison, guns of glory guard expedition, guns of glory guard experience, guns of glory guard fragments, guns of glory guard recruitment, guns of glory guard reset, guns of glory guard roster, guns of glory guard strategy, guns of glory guard weapons, guns of glory guardian components, guns of glory guards, guns of glory guards crucible, guns of glory guards guide, guns of glory guards list, guns of glory patch update., new guard room, patch 4.7.1
December 17, 2019 at 07:26 #14031
This is a live list of patch finds and changes
December 17, 2019 at 08:10 #14038
You can double select guards for gathering
Guards can only be on one march at time
So guards are a guard double up. This means if I sent attack march my base count then my per march guards count doubling the effectiveness on that march.
December 17, 2019 at 09:27 #14043TravisParticipant
seems the unique skill only works when they are leading that particular March. but the basic skills are used when you appoint the guard.
For clarification when you select the guard to lead a march its basic skills do not seem to double on that march. or do they? I will be testing all these kinds of things as i get time this week. but this defiantly made things super complex and to think i was still trying to explain guards to someone yesterday and there mechanics and now they added even more to it. Kinda in overload right now.
December 17, 2019 at 11:05 #14049
yes combine great combo’s for like super silver mining at night in alliance mine
What we are trying to determine is what 5 and 10 turns means for the 800% damage bonus.
December 17, 2019 at 13:16 #14059
So tell me if I have this down correctly.
1. Whatever guards you’ve selected in the normal way their bonuses always apply.
2. Any extra guard on wall or march, only the Bonus stat (unique skill) applys. not the normal stat only the bonus.
3. gaurds can only be used as a bonus on 1 march/wall at a time so pick your wall defence and your march boost gaurds.
4. So you can get extra defence, extra attack or extra gathering if you use the correct guard.
5. So combine great combo’s for silver mining at night in alliance mine for example.
6. the most important thing is that you need to learn the bonus stat (unique skill) of your guards.
Please let me know if I misunderstand anything as I’m still catching up on the live stream. lol
December 17, 2019 at 15:10 #14064
this should help a few people see the changes with the guards lol
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December 17, 2019 at 15:17 #14068
also I seem to get Star bonuses 2x from these gaurds as my troop stats really jumped but that’s not a unique skill
December 17, 2019 at 15:43 #14070
D’Artagnan Chance of Crazy Damage 831%
Maupin 78.14% Damage
Ines Suarez 39.66 Speed
For Gathering Silveer
Planchet 51.84% speed
Constance 51.84 Speed
Galileo Galilei 51% Speed
For Gathering Iron
Voltaire 51.84% speed
For Defending WALL DEFENCE
Anne Infantry Defence 106.44% and Distance health 106%
Blanchet Infantry Defence 139%
Kitty Infantry Health 139%
Resource Load (plundering or farming)
Hentry 2nd 70%
These are based on my stars so yours may be better.
the other stats boost are not worth it to me
December 17, 2019 at 15:54 #14071xjarheadParticipant
I noticed that you can go upgrade the prowess of the guards now no matter what the xp is. The benefits don’t kick in until the experience is high enough.
I am curious if this can help prevent getting more guard cards than needed now.
December 17, 2019 at 16:54 #14081Lawrence Valerie JohnsParticipant
With the new guard unique skills that had the extra damage based off how many troops survived could u put them on your wall that way when someone attacks u u will be able to get massive damage boost for having so many troops survive
December 17, 2019 at 17:20 #14082
that’s a great question but will take a few hits to test.
plus for me anyway those guards would be on offence and cant be used in both places unless you want to swap them out all the time.
December 17, 2019 at 17:50 #14086xjarheadParticipant
Ok so with my previous post, I just found out the answer. And I’m betting no one will like it.
Just done the regular recruiting twice and both times got green guard cards. My greens have been maxed out awhile.
So I guess this update took away the strategy of maxing out all the blues and greens to get more XP on flips.
Also noticed you get those recruiting badges by killing beasts, not sure about red guard raids. Perhaps that can help equal out getting duplicates now since you can get free recruiting more often.
I’m still trying to see what all has changed with the update.
December 17, 2019 at 20:27 #14124
have you noticed that you don’t need exp anymore to up the stars?
December 17, 2019 at 22:19 #14132Arya StarkParticipant
Can anyone interpret Maupin’s unique skill: “Troops in a march will deal damage equal to 90.00% of the remaining number of your troops.” Sound’s like a hell of a lot of damage.
December 17, 2019 at 22:21 #14133
Right now it sounds more like a losing revenge attack.
December 17, 2019 at 23:05 #14140
December 18, 2019 at 01:01 #14155BIONIC_LLAMAParticipant
Has anyone else had an issue with GoG patch 4.7.1A on the BlueStacks emulator? I’ve restarted the computer and the game still stalls at the loading screen.
December 18, 2019 at 09:56 #14216
Was a problem for me for about 30 mins then it fixed it self
December 18, 2019 at 09:58 #14217
Also found out this morning that it is now almost impossible to get new guards.
I used 50 Master Recruits and all I got was 4 or 5 drops of new guards the rest was old stuff that I already had maxed stared.
So what am I meant to do with them now.
Why give me blues when I don’t need any.
GOG really have pissed me off this time.
December 18, 2019 at 11:08 #14227
December 19, 2019 at 01:46 #14286Catrice ToccoParticipant
Despite the fact of crappy Master recruiting right now I am super happy about the new changes.. It keeps it challenging…I was getting bored but now… Something to think about.
December 19, 2019 at 16:36 #14339Travis NewmanParticipant
They have a Q/a in mail.it actually has some useful information for once.
January 24, 2020 at 17:22 #19487PAPA VParticipant
Has anyone figured out 5 and 10 turns means for the 800% damage bonus. Is this on mega?
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