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Tagged: Stats Battle Mechanic Math
- This topic has 10 replies, 9 voices, and was last updated 4 years, 4 months ago by Anonymous.
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April 9, 2020 at 09:04 #35541Anonymous
Hi guys,
I‘m c40 and played multiple kingdoms, but still I am not capable in calculate the outcome of a battle. As I am a bit addicted to maths and I tried many times this sucks.
Can anybody help me out and explain:
1) are the soldiers matched on a 1 by 1 bais each round of attack or is it the entire block of subtypes that are fighting.
2) the battle has 4 fields: Attack + defense of each attacker and defender. Is the defender always attacking the soldier that is attacking him or does he attack by the same abstract scheme the attacker does?
3) if anybody has a sophisticated description or some math about the whole battle process, i would really appreciate it, if you share it with the community.
many Thanks. -
April 11, 2020 at 19:42 #35887Anonymous
First I want to ask what type of marches you send? Do you use one of the calculators here?
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April 11, 2020 at 20:35 #35891Anonymous
Hello I have a few questions about pvp as well..I play GOG too but I’m now getting into king of avalon and was wondering about troop formations..donny said they were interchangeable calculators?so so are they compatible with each other for pvp formations or would I go some what based off of the pvp calculator?
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April 11, 2020 at 22:11 #35907Anonymous
GoG and KoA are the exactly same games just different graphics
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April 12, 2020 at 17:18 #36026Anonymous
Hello and thank you for responding back..I figured that much when I first started koa well which TROOP formation calculator will you suggest me using for pvp anything helps
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April 15, 2020 at 11:29 #37685Anonymous
I think this chart might help
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April 16, 2020 at 18:27 #40141Anonymous
Let me see if this works
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April 17, 2020 at 05:01 #42358Anonymous
I do not consider myself an expert on this, but I think that the chart might be wrong. When you attack another castle, the defense attack firsts. I am not sure how it works if you include traps and artillery, but I do now that the L1 Distance from the defender’s castle attacks first before the attacking army does. Then other troop levels of the castle defense get to attack before the attacking troops do. And it is not in that simple order that you show in that chart. It jumps around types and levels.
I also know that there is a certain randomness to the attack and the order seems to change from one attack to another. It is almost like there are three or four different attack orders. I have not fully explored this so others can add their comments to this.
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April 17, 2020 at 22:00 #47551Anonymous
It isnt as simple as the chart because I’m a c37 with decent stats and when hit by a big c40 I have the smallest defensive troops of each type die. So after the 1st hit on me my t2 infantry and calvary and t1 distance are the only ones that die. Then the 2nd hit it gets up to my t4 infantry and t5 calvary amd the rest of my t1 distance since I have 1M of them since like hardest said it seems like they do attack the attacker 1st. Then after that the rest of my defensive troops die and some of my offensive troops die starting at the bottom tiers up. I can post a report of this and you can make your own hypothesis of it.
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April 20, 2020 at 15:06 #67033Anonymous
Lets work together on disecting this. This chart was found early on. I just found it again and posting for discussion.
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April 30, 2020 at 07:54 #138160Anonymous
What i know of after lots of battles and from Don
1st liner to die
Infantry t2 t4 t6 t8 t10
CalvARY t2 t5 t7 t9 t10
Distance t1 t5 t7 t8 t10
then after this 1st liner dies the domino effect follows
Infantry t1 t3 t5 t7 t9 t11
Calvary t1 t3 t6 t8 t10 t11
Distance t2 t3 t6 t9 t11
Sorry i can give anything about t12 as i am just about to get there
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